AelKennyr Rhiano
The One Ring has been destroyed.
Sauron has fallen below the point of ever recovering.
Morgoth, long ago defeated and dethroned by Eönwë, had been cast out beyond the Walls of Night, yet his presence remains as a pervasive corruption of the world. Indeed, shortly after the fall of Sauron, Gandalf himself warned, "Other evils there are that may come, for Sauron is himself but a servant or emissary."
And yet there are whispers of a Prophecy. A prophecy of the Dago Dagorath – the Battle of Battles, in which Melkor will discover how to break the Door of the Night and will destroy the Sun and the Moon. A prophecy that tells how all the Free Peoples of Middle Earth, Elves, Men and Dwarves alike shall battle side by side with the forces of the Valar. A prophecy that speaks of the rekindling of the Light of the Two Trees. A prophecy that tells of the end and renewal of Arda’s existence. A prophecy of change to come…
The One Ring has been Destroyed. And in his fabled palace constructed of every precious jewel of Middle Earth, Olwe, King of the Teleri, Lord of Alqualonde and Tol Eressea, begins to dream. Creatures...places, he has never seen before in his life has plagued his dreams and left him with a disquiet that will not leave him. Then before the quiet, and faithful King, appears Lord Irmo, the Vala of Vision with a simple command: "You must again ride the swanships...seek the lost clans of elves...walk the paths of the world and learn of men. Great change is upon the world, and a darkness is awakening."
Then, in one second of time, while Olwe was away, the entire Teleri people in Alqualonde ... disappeared. Olwe is a king without a people, embarking upon a quest against great odds, in which the fate of the mortal world hangs in the balance.
It is the Dawn of the 4th Age. And everything is about to change....
The Fellowship of the 4th Age is an intersim alliance of both Tolkien based and fantasy sims. The "Dawn of the 4th Age" is a fantasy inclusive, Tolkien-themed intersim roleplay that has been in existence since October 2009 and steadily gaining both in popularity and in avid roleplayers ever since. The structure of the rp is simple. It can be the local role play of a sim, as it is in the headquarters of the Fellowship, Alqualonde the Swanhaven, interwoven through the local rp, as it has been done in realms like Sylvahara, or can be a new thread introduced and running alongside current local roleplay, as it has in Vana.
Because of this flexibility and the strong relationship between the leaderships of the allied sims involved in the roleplay, the styles employed are varied and are chosen with the needs of the local sim as well as the needs of the individual roleplayer in mind. We have a mixture of solo roleplays, smaller real time roleplays between two people, scripted roleplays (think rituals and ceremonies) and large, group, realtime roleplays. Over all the "Dawn of the 4th Age" is basically a linear, narrative, and semi- structured. roleplay. Small, one-on-one combat encounters follow the custom of the sim on which they take place, as to whether a meter is used. However, for larger combat situation, the spellfire meter is used.
The dress required to participate is one which would be appropriate to a medieval, fantasy, high elven or Tolkien sim. Tolkienesque roleplayers are asked to wear a repeat chat titler. We have well defined roleplay rules and limits. Those are always available, as are all the roleplay notecards, application, and other information, on the docks in Alqualonde.... http://slurl.com/secondlife/Alqualonde%20the%20Swanhaven/210/95/23. We also have a blog... http://fellowshipfourthage.blogspot.com/2009/01/roleplay-1-in-alqualonde.html
All of the characters you would expect to find in Tolkien's world are welcomed races in the 4th Age roleplay, even the villains. In addition to these well known races -- elves, dwarves, Valar, Ainur, Ents, Orcs, Dragons-- there are also races not described in Tolkiens' works...races who evolved in the mortal world over the passage of time: fairies, satyrs, centaurs, for example. Anyone who is interested in the roleplay and in a particular race or character's suitability for the 4th Age can contact AelKennyr Rhiano.
The World of the 4th Age is a world of great beauty and great danger. The challenge and the biggest draw for our most dedicated roleplayers is the ability to tell their character's story in their way against the backdrop of the sweeping saga. Each allied sim has the ability to create from the storyline their own place and their own unique "destiny", but so does each individual roleplayer. Against this epic tale, this classic struggle of light against shadow, good against evil, plays out several individual stories of valor, of hope, of loss, of defeat, of perseverance. Every roleplayer has the potential to be a villain or a hero, and be as large a part of this unfolding tale as they desire.
Do they survive and live to take the field on that day of final batte? Does their sword prove mighty? Their resolve firm, their will unbending? When the daystar no longer journeys across the sky but gives way to the night...who will stand? who will fail? Will we see the banishment of darkness, once and for all? Hear the voices of the Teleri once more in song? Fall into the arms of lovers, friends, brothers, mothers?
The tale remains yet unwritten. Who will pick up the quill and put ink to vellum.....it remains blank and unknowable. The end cannot be seen until the journey is made.
After all, it is but the Dawn of the 4th Age...and everything has changed.
Sauron has fallen below the point of ever recovering.
Morgoth, long ago defeated and dethroned by Eönwë, had been cast out beyond the Walls of Night, yet his presence remains as a pervasive corruption of the world. Indeed, shortly after the fall of Sauron, Gandalf himself warned, "Other evils there are that may come, for Sauron is himself but a servant or emissary."
And yet there are whispers of a Prophecy. A prophecy of the Dago Dagorath – the Battle of Battles, in which Melkor will discover how to break the Door of the Night and will destroy the Sun and the Moon. A prophecy that tells how all the Free Peoples of Middle Earth, Elves, Men and Dwarves alike shall battle side by side with the forces of the Valar. A prophecy that speaks of the rekindling of the Light of the Two Trees. A prophecy that tells of the end and renewal of Arda’s existence. A prophecy of change to come…
The One Ring has been Destroyed. And in his fabled palace constructed of every precious jewel of Middle Earth, Olwe, King of the Teleri, Lord of Alqualonde and Tol Eressea, begins to dream. Creatures...places, he has never seen before in his life has plagued his dreams and left him with a disquiet that will not leave him. Then before the quiet, and faithful King, appears Lord Irmo, the Vala of Vision with a simple command: "You must again ride the swanships...seek the lost clans of elves...walk the paths of the world and learn of men. Great change is upon the world, and a darkness is awakening."
Then, in one second of time, while Olwe was away, the entire Teleri people in Alqualonde ... disappeared. Olwe is a king without a people, embarking upon a quest against great odds, in which the fate of the mortal world hangs in the balance.
It is the Dawn of the 4th Age. And everything is about to change....
The Fellowship of the 4th Age is an intersim alliance of both Tolkien based and fantasy sims. The "Dawn of the 4th Age" is a fantasy inclusive, Tolkien-themed intersim roleplay that has been in existence since October 2009 and steadily gaining both in popularity and in avid roleplayers ever since. The structure of the rp is simple. It can be the local role play of a sim, as it is in the headquarters of the Fellowship, Alqualonde the Swanhaven, interwoven through the local rp, as it has been done in realms like Sylvahara, or can be a new thread introduced and running alongside current local roleplay, as it has in Vana.
Because of this flexibility and the strong relationship between the leaderships of the allied sims involved in the roleplay, the styles employed are varied and are chosen with the needs of the local sim as well as the needs of the individual roleplayer in mind. We have a mixture of solo roleplays, smaller real time roleplays between two people, scripted roleplays (think rituals and ceremonies) and large, group, realtime roleplays. Over all the "Dawn of the 4th Age" is basically a linear, narrative, and semi- structured. roleplay. Small, one-on-one combat encounters follow the custom of the sim on which they take place, as to whether a meter is used. However, for larger combat situation, the spellfire meter is used.
The dress required to participate is one which would be appropriate to a medieval, fantasy, high elven or Tolkien sim. Tolkienesque roleplayers are asked to wear a repeat chat titler. We have well defined roleplay rules and limits. Those are always available, as are all the roleplay notecards, application, and other information, on the docks in Alqualonde.... http://slurl.com/secondlife/Alqualonde%20the%20Swanhaven/210/95/23. We also have a blog... http://fellowshipfourthage.blogspot.com/2009/01/roleplay-1-in-alqualonde.html
All of the characters you would expect to find in Tolkien's world are welcomed races in the 4th Age roleplay, even the villains. In addition to these well known races -- elves, dwarves, Valar, Ainur, Ents, Orcs, Dragons-- there are also races not described in Tolkiens' works...races who evolved in the mortal world over the passage of time: fairies, satyrs, centaurs, for example. Anyone who is interested in the roleplay and in a particular race or character's suitability for the 4th Age can contact AelKennyr Rhiano.
The World of the 4th Age is a world of great beauty and great danger. The challenge and the biggest draw for our most dedicated roleplayers is the ability to tell their character's story in their way against the backdrop of the sweeping saga. Each allied sim has the ability to create from the storyline their own place and their own unique "destiny", but so does each individual roleplayer. Against this epic tale, this classic struggle of light against shadow, good against evil, plays out several individual stories of valor, of hope, of loss, of defeat, of perseverance. Every roleplayer has the potential to be a villain or a hero, and be as large a part of this unfolding tale as they desire.
Do they survive and live to take the field on that day of final batte? Does their sword prove mighty? Their resolve firm, their will unbending? When the daystar no longer journeys across the sky but gives way to the night...who will stand? who will fail? Will we see the banishment of darkness, once and for all? Hear the voices of the Teleri once more in song? Fall into the arms of lovers, friends, brothers, mothers?
The tale remains yet unwritten. Who will pick up the quill and put ink to vellum.....it remains blank and unknowable. The end cannot be seen until the journey is made.
After all, it is but the Dawn of the 4th Age...and everything has changed.